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Chess for People with 4 Hours a Week

$16.00

Most chess improvement books are written as if the reader had no job. This one is a twelve-week training system sized to four hours a week: one tactics set, one pawn structure, one endgame and one model game each week. Forty-eight one-hour sessions, and then the book ends.

By Anton Reznik. Paperback, 6 x 9 in, 220 pages. Printed to order and shipped to you.

Look inside before you buy. It opens right here.
SKU: 2j26vy Category:

Description

Most chess improvement books are written as if the reader had no job.

They hand you a thousand positions or four hundred pages of annotated games and leave you to work out when you are supposed to get through it all. For most adults the answer is never.

This book starts from the other end. You have four hours a week, as a ceiling, in pieces that fit round everything else in your life. It gives the same answer to that every week:

  • Hour 1: Tactics. Eight positions from real games, all with the same pawn structure on the board. Five minutes each, pencils down at 40:00. Solutions are always over the page.
  • Hour 2: Structure. The plans for both sides in plain words, and the openings that lead there.
  • Hour 3: Endgame. One ending that structure leads to, the kind you must know exactly.
  • Hour 4: Model game. One great game played in it, with two or three places to stop and think.

Twelve weeks, twelve pawn structures: the open centre, the healthy majority, the isolated queen’s pawn, the Carlsbad, hanging pawns, the Caro–Slav, the French chain, the King’s Indian chain, the hole on d5, the open Sicilian, the Stonewall and the symmetrical centre.

Twelve endgames: the opposition, pawn races, Philidor, Lucena, rooks behind passed pawns, the rook’s pawn, good and bad bishops, queen against pawn, knight against bad bishop, triangulation, opposite-coloured bishops, and the last trade.

Twelve model games, from Morphy, Lasker and Nimzowitsch to Botvinnik, Smyslov, Petrosian, Fischer and Karpov.

And seven rules that make the book end. The hour stops when the timer does. Nothing carries over. Missed puzzles are not homework. There is no Week 13.

Inside: 96 tactical positions, 214 diagrams, a clock strip at the top of every session, a week log to fill in, and a season review in the last fifteen minutes of Hour 48. Every move was checked by software, the tactics and notes with the Stockfish engine, and the endgames against tablebases.

For players rated roughly 1000 to 1800 who know the rules, can read notation, and have lost a few games they should have won.

A ChessTerra book.

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