Chess Notation Explained: Algebraic and Descriptive (With Diagrams)


Every chess book, video and game database speaks one of two languages. Modern sources use algebraic notation (1.e4 e5 2.Nf3). Older books, many of the classics included, use descriptive notation (1.P-K4 P-K4 2.N-KB3). If you can read both, you can read almost any chess material printed in the last 150 years. This guide teaches both systems from scratch, with a diagram for every idea, and finishes with a complete game written both ways.

Part 1: Algebraic Notation

Algebraic notation is the international standard. FIDE made it the official system in 1981, and every modern book, app and broadcast uses it. It works like a map grid: every square has exactly one name, no matter which side you play.

Step 1: Name the squares

The vertical columns are files, lettered a through h from White’s left to White’s right. The horizontal rows are ranks, numbered 1 through 8 starting from White’s side. A square’s name is its file letter plus its rank number: the bottom-left square is a1, the top-right is h8.

a1b1c1d1e1f1g1h1a2b2c2d2e2f2g2h2a3b3c3d3e3f3g3h3a4b4c4d4e4f4g4h4a5b5c5d5e5f5g5h5a6b6c6d6e6f6g6h6a7b7c7d7e7f7g7h7a8b8c8d8e8f8g8h8abcdefgh87654321
Every square has one fixed name. a1 is always a dark square in White's bottom-left corner.

Quick check: the rule “light on the right” means h1 (White’s bottom-right corner) is always a light square. If your board has a dark square there, turn it 90 degrees.

Step 2: Learn the piece letters

PieceLetterExample move
KingKKe2
QueenQQh5
RookRRd1
BishopBBc4
KnightN (K is taken by the king)Nf3
Pawnno lettere4
♛
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abcdefgh87654321♜︎♞︎♝︎♛︎♚︎♝︎♞︎♜︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♜︎♞︎♝︎♛︎♚︎♝︎♞︎♜︎
The starting position. White's pieces sit on ranks 1 and 2, Black's on ranks 7 and 8.

Step 3: Write a move

A move is written as the piece letter + the destination square. You don’t write where the piece came from unless you need to (see disambiguation below). Pawn moves are just the destination square.

abcdefgh87654321♜︎♞︎♝︎♛︎♚︎♝︎♞︎♜︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♜︎♞︎♝︎♛︎♚︎♝︎♞︎♜︎
1.e4: the pawn moves to e4. No letter, because it's a pawn.
abcdefgh87654321♜︎♞︎♝︎♛︎♚︎♝︎♞︎♜︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♜︎♞︎♝︎♛︎♚︎♝︎♞︎♜︎
2.Nf3: the knight moves to f3.

Moves are numbered in pairs. 1.e4 e5 means White’s first move was e4 and Black’s reply was e5. When a line starts with Black’s move, it’s written with an ellipsis: 2…Nc6.

Step 4: Captures

Add an x between the piece and the square: Bxf7 means the bishop captures on f7. For pawn captures, write the file the pawn came from: exd5 means the e-pawn captures on d5.

abcdefgh87654321♜︎♞︎♝︎♛︎♚︎♝︎♞︎♜︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♜︎♞︎♝︎♛︎♚︎♝︎♞︎♜︎
After 1.e4 d5, White plays 2.exd5: the e-pawn captures on d5.

Step 5: Check, checkmate and castling

  • + means check: Qxe4+
  • # means checkmate: Nf3#
  • O-O is kingside (short) castling
  • O-O-O is queenside (long) castling
abcdefgh87654321♜︎♝︎♛︎♚︎♞︎♜︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♞︎♝︎♟︎♝︎♟︎♞︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♜︎♞︎♝︎♛︎♜︎♚︎
White has just played O-O. The king went to g1 and the rook to f1.

Step 6: Promotion

When a pawn reaches the last rank, write the square followed by = and the new piece: e8=Q. Some sources drop the equals sign (e8Q).

abcdefgh87654321♟︎♚︎♚︎
e8=Q: the pawn promotes to a queen.

Step 7: When two pieces can reach the same square

If two identical pieces could move to the same square, add the file the moving piece came from. If they share a file, add the rank instead. So Nbd2 means the b1 knight goes to d2, and R1e2 means the rook on the first rank goes to e2.

abcdefgh87654321♚︎♞︎♚︎♞︎
Both knights can reach d2, so you must write Nbd2 or Nfd2.

Step 8: En passant

En passant is written like any pawn capture, using the square the capturing pawn lands on. Some writers add e.p. for clarity.

abcdefgh87654321♜︎♞︎♝︎♛︎♚︎♝︎♞︎♜︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♜︎♞︎♝︎♛︎♚︎♝︎♞︎♜︎
Black just played ...f5. White captures en passant with exf6 (e.p.), removing the pawn on f5.

Step 9: Annotation symbols

SymbolMeaning
!Good move
!!Brilliant move
?Mistake
??Blunder
!?Interesting, risky move
?!Dubious move
1-0 / 0-1 / ½-½White wins / Black wins / draw

Part 2: Descriptive Notation

Descriptive notation (also called English notation) dominated English- and Spanish-language chess literature until the 1970s and 80s. Classics like Fischer’s My 60 Memorable Games, Nimzowitsch’s My System in its older translations, and Reinfeld’s puzzle books were printed in it. It describes squares by which piece starts on that file and counts ranks from each player’s own side.

Step 1: Files are named after the pieces

Each file takes its name from the piece that starts on it. The half of the board where the queen starts is the queen’s side (Q), and the half where the king starts is the king’s side (K).

Algebraic fileabcdefgh
Descriptive fileQRQNQBQKKBKNKR
Named afterQueen’s rookQueen’s knightQueen’s bishopQueenKingKing’s bishopKing’s knightKing’s rook
QRQRQNQNQBQBQQKKKBKBKNKNKRKR8172635445362718WB♜︎♞︎♝︎♛︎♚︎♝︎♞︎♜︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♜︎♞︎♝︎♛︎♚︎♝︎♞︎♜︎
File names never change. Left numbers count White's ranks; right numbers count Black's ranks.

Step 2: Ranks are counted from your own side

This is the part that confuses people. Rank 1 is always the rank closest to the player making the move. White’s first rank is Black’s eighth rank, and vice versa. So every square has two names: one from White’s point of view and one from Black’s.

QR8QR1QN8QN1QB8QB1Q8Q1K8K1KB8KB1KN8KN1KR8KR1QR7QR2QN7QN2QB7QB2Q7Q2K7K2KB7KB2KN7KN2KR7KR2QR6QR3QN6QN3QB6QB3Q6Q3K6K3KB6KB3KN6KN3KR6KR3QR5QR4QN5QN4QB5QB4Q5Q4K5K4KB5KB4KN5KN4KR5KR4QR4QR5QN4QN5QB4QB5Q4Q5K4K5KB4KB5KN4KN5KR4KR5QR3QR6QN3QN6QB3QB6Q3Q6K3K6KB3KB6KN3KN6KR3KR6QR2QR7QN2QN7QB2QB7Q2Q7K2K7KB2KB7KN2KN7KR2KR7QR1QR8QN1QN8QB1QB8Q1Q8K1K8KB1KB8KN1KN8KR1KR8QRQRQNQNQBQBQQKKKBKBKNKNKRKR8172635445362718WB
White tags show White's name for each square; black tags show Black's name. The square e4 is White's K4 and Black's K5.

The shortcut: the two rank numbers always add up to 9. If White calls a square KB3, Black calls it KB6.

Step 3: Pieces and how a move is written

Pieces use the same letters as algebraic, plus P for pawn. Older books write Kt for knight. A move is written piece, dash, destination square, with the destination named from the mover’s point of view.

QRQRQNQNQBQBQQKKKBKBKNKNKRKR8172635445362718WB♜︎♞︎♝︎♛︎♚︎♝︎♞︎♜︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♜︎♞︎♝︎♛︎♚︎♝︎♞︎♜︎
1.P-K4 P-K4. Both players wrote the exact same thing, because each counts ranks from their own side.

That is the key idea: in descriptive notation, symmetrical moves look identical. White’s 2.Nf3 is N-KB3, and if Black answers 2…Nf6, that’s also N-KB3.

Step 4: Captures name the piece, not the square

Captures are written piece x piece: PxP (pawn takes pawn), BxN (bishop takes knight), QxKP (queen takes the king’s pawn). If that’s ambiguous, add detail, such as KPxP, PxQP or NxP(K5).

QRQRQNQNQBQBQQKKKBKBKNKNKRKR8172635445362718WB♜︎♞︎♝︎♛︎♚︎♝︎♞︎♜︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♜︎♞︎♝︎♛︎♚︎♝︎♞︎♜︎
Algebraic exd5 is simply PxP here, since only one pawn capture is possible.

Step 5: Dropping the K and Q

When only one piece of that type can reach a file pair, writers drop the K or Q to save space. B-B4 means a bishop goes to a B4 square; if only one bishop can get to either KB4 or QB4, there’s no confusion. If both could, you must write B-QB4 or B-KB4. The same applies to pieces: KR-Q1 tells you which rook moved.

Step 6: Check, mate, castling, promotion

EventDescriptiveAlgebraic
Checkch (sometimes +)+
Discovered checkdis ch+
Double checkdbl ch+
Checkmatemate#
Kingside castlingO-OO-O
Queenside castlingO-O-OO-O-O
PromotionP-K8=Q or P-K8(Q)e8=Q
En passantPxP e.p.exf6 e.p.

Side-by-Side Translation

MoveAlgebraicDescriptive
King’s pawn two squares (White)1.e41.P-K4
King’s pawn two squares (Black)1…e51…P-K4
Kingside knight out (White)Nf3N-KB3
Kingside knight out (Black)…Nf6…N-KB3
Queenside knight out (White)Nc3N-QB3
Queen’s pawn two squares (Black)…d5…P-Q4
Ruy Lopez bishopBb5B-N5
Queen to the edgeQh5Q-R5
Pawn takes pawnexd5PxP
Castle kingsideO-OO-O
Promote on the e-filee8=QP-K8=Q

A Full Game in Both Systems

Here is the famous Blackburne Shilling trap, a short game that uses captures, check and checkmate. It is named after the 19th-century master Joseph Henry Blackburne, who is said to have used it to win shilling stakes in casual games.

MoveWhite (Algebraic)White (Descriptive)Black (Algebraic)Black (Descriptive)
1e4P-K4e5P-K4
2Nf3N-KB3Nc6N-QB3
3Bc4B-B4Nd4?!N-Q5
4Nxe5?NxPQg5!Q-N4
5Nxf7??NxBPQxg2QxNP
6Rf1R-B1Qxe4+QxKP ch
7Be2B-K2Nf3#N-B6 mate
QRQRQNQNQBQBQQKKKBKBKNKNKRKR8172635445362718WB♜︎♝︎♛︎♚︎♝︎♞︎♜︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♝︎♞︎♟︎♞︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♜︎♞︎♝︎♛︎♚︎♜︎
After 3...Nd4 (3...N-Q5). Black's knight is on Black's Q5, which White calls Q4.

Notice how the same square gets two names. Black’s knight on d4 is written N-Q5 because Black counts from the far side of the board. From White’s seat, that square is Q4.

QRQRQNQNQBQBQQKKKBKBKNKNKRKR8172635445362718WB♜︎♝︎♚︎♝︎♞︎♜︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♞︎♛︎♝︎♞︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♜︎♞︎♝︎♛︎♚︎♜︎
After 4...Qg5 (4...Q-N4). White grabs the f7 pawn with 5.Nxf7 (5.NxBP), attacking the queen and rook. It's a losing blunder.
abcdefgh87654321♜︎♝︎♚︎♝︎♞︎♜︎♟︎♟︎♟︎♟︎♞︎♟︎♟︎♝︎♞︎♛︎♟︎♟︎♟︎♟︎♟︎♟︎♜︎♞︎♝︎♛︎♚︎♜︎
6...Qxe4+ (6...QxKP ch). White has only one way to block.
abcdefgh87654321♜︎♝︎♚︎♝︎♞︎♜︎♟︎♟︎♟︎♟︎♞︎♟︎♟︎♛︎♞︎♟︎♟︎♟︎♟︎♝︎♟︎♟︎♜︎♞︎♝︎♛︎♚︎♜︎
7...Nf3# (7...N-B6 mate). The king is boxed in by its own pieces, and Be2 can't take the knight because it is pinned.

Tips for reading old books

  • Always ask whose move it is before reading a descriptive square. Then count ranks from that player’s side.
  • Remember the add-to-9 rule: White’s K4 is Black’s K5.
  • Set up a real board and play through the moves as you read. Once you have a game in algebraic, you can paste the PGN into Analyze My Games for an engine review.
  • Translate an opening you already know. 1.P-K4 P-K4 2.N-KB3 N-QB3 3.B-N5 is the Ruy Lopez.

Quick Quiz

  1. Translate 1.d4 into descriptive.
    Show answer

    1.P-Q4

  2. Translate 2…Nf6 (Black) into descriptive.
    Show answer

    2…N-KB3

  3. White plays N-QB3. What is it in algebraic?
    Show answer

    Nc3

  4. Black plays B-N5, pinning a knight on c3. What is it in algebraic?
    Show answer

    …Bb4 (Black’s QN5 is b4)

  5. What is White’s KR3 called from Black’s side?
    Show answer

    KR6 (the ranks add to 9)

  6. Translate Qxf7# into descriptive, where the queen takes the king’s bishop pawn.
    Show answer

    QxBP mate

Now you can pick up any chess book, old or new, and follow the moves. Put it to work with our opening guides, such as the Italian Game, where the Blackburne trap is lurking.

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