Garry Kasparov Beats Deep Blue With An Anti-Computer Tactics

Garry Kasparov acquires anti-computer tactics in the first game of IBM Man-Machine (1997) match! By setting up hippopotamus formation Kasparov drags his opponent into unknown territories where one needs to develop long term strategic ideas! Kasparov’s strategy worked and the computer started too lose too many tempos and weakened the kingside without serious reasons! Finally Kasparov manages to win the game once the computer steps into dubious tactical complications! In the end of the video as usual you can solve the daily puzzle!
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Garry Kasparov vs Deep Blue (Computer)
IBM Man-Machine (1997), New York, NY USA, rd 1, May-03
Zukertort Opening: Queen Pawn Defense (A06)
1.Nf3 d5 2.g3 Bg4 3.b3 Nd7 4.Bb2 e6 5.Bg2 Ngf6 6.O-O c6 7.d3
Bd6 8.Nbd2 O-O 9.h3 Bh5 10.e3 h6 11.Qe1 Qa5 12.a3 Bc7 13.Nh4
g5 14.Nhf3 e5 15.e4 Rfe8 16.Nh2 Qb6 17.Qc1 a5 18.Re1 Bd6
19.Ndf1 dxe4 20.dxe4 Bc5 21.Ne3 Rad8 22.Nhf1 g4 23.hxg4 Nxg4
24.f3 Nxe3 25.Nxe3 Be7 26.Kh1 Bg5 27.Re2 a4 28.b4 f5 29.exf5
e4 30.f4 Bxe2 31.fxg5 Ne5 32.g6 Bf3 33.Bc3 Qb5 34.Qf1 Qxf1+
35.Rxf1 h5 36.Kg1 Kf8 37.Bh3 b5 38.Kf2 Kg7 39.g4 Kh6 40.Rg1
hxg4 41.Bxg4 Bxg4 42.Nxg4+ Nxg4+ 43.Rxg4 Rd5 44.f6 Rd1 45.g7
1-0
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Video Thumbnail Credits: https://commons.wikimedia.org/wiki/File:Kasparov-36.jpg
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https://commons.wikimedia.org/wiki/File:Deep_Blue.jpg

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